6 Ways to Make the Program Fun

The BSA has a great resource for meeting plans. The Troop Meeting Agenda has time slots for group and skills instruction and offers an outline for the Troop Patrol Leaders Council to learn new things and spur advancement.
There are times however when a change to the usual schedule will help Scouts learn new things or hone their skills in different ways.
Here Are Six Ways to Stimulate Learning and Rank Advancement
1. The Guest Speaker
Guest speakers can really punch up a meeting. In addition to breaking the routine, a guest speaker can stimulate the Scouts to try new things (or avoid them), consider different career paths, or learn about sports. Some of our guest speakers have been the local anti-drug unit from the sheriff’s office, sports figures, owners of different local businesses, and professionals like engineers and medical people. The speakers are not there as Merit Badge counselors but as a way for the Scouts to interact with people, they would not normally meet.
Also consider local Eagle Scouts as speakers for the Troop. We have also had great luck approaching the local service clubs with requests for someone to come out and talk to the Scouts.
We would also try to have a game for the Scouts to play related to the Speaker’s topic… easy with sports, really tough with Real Estate!
2. The Wide Game
We tried to have a wide game once a year. The Scouts wanted to have one every month! Be advised, this takes a lot of work and a lot of volunteers but I still hear about the fun times some twenty years later. The concept is simple – take a Round Robin event and move it outside. What makes it unique is how the scouts move from the station and how each event is managed when they arrive. Here are the wide game steps that we used.
- Pick a theme
Use a current (or classic) movie, TV show, or even a video game as your theme. The best themes are “save the world”, “rescue the missing”, “find the treasure”, or “solve the mystery”
- Gather your volunteers
We used the committee, and nearly all the parents to man the stations and run the event. Most got so into the event that they made costumes, created personas, and even made props! This is a great time to pick a date for the event.
- Plan a Route
We used a five-mile hike in our town as our route, and provided multiple routes to keep the Scouts separated. We visited government buildings, the fire station, the police station, the hospital, parks, and the like. (the keen eye will realize that the hike itself is a 2nd class requirement, and the places visited are from the Citizenship in the Community merit badge requirements) The route has to have several options so the patrols don’t just follow each other. Plan the destinations first, then prepare different ways and different first destinations. We used copies of street maps for our planning and hiked the route for timing.
- Determine the events
This is an all-day event so you can have as many events as you want (or have staff for) We allowed 3 hours for the hiking part, one hour for lunch, and 2 hours for events and 1 hour for the end game. This allowed time for between 5 and 6 events. A great event can be cooking a meal.
- Hold a meeting
The first staff meeting is where it will start to come together. You will want to get volunteers to man each challenge station and for them to start thinking about how they will set it up, run it, score it, and pass on the clues to the next station. If you are using some “standard” competitive events (knot relay, pioneering challenge, fire building, first aid) this is a great time to have those events printed out.
- Work on the Clues
Admittedly, this can be daunting. I loved this part! Think about designing a maze using scout skills to navigate through the maze. Taking the routes, you provide a map to the first station for each patrol. From that station, they will need to navigate to the next station on their route. Here is an example that I used. “Determine the height of the church steeple. Multiply the height by 10 and head South that distance. Head west for 8 blocks.” In our town, the streets are gridded and the church steeple is 60 feet off the ground so it was going one block south and turning left.
- Provide an out
Sometimes a patrol will make a mistake. Always have one person assigned to keep everyone on the path. We used one volunteer, on a scooter, who traveled the routes and looked for wayward patrols. When he found one, he would engage them and use subtle hints to get them back on track. One year, our volunteer dressed up in a safari costume complete with a pith helmet, monocle, and a (terrible) British Accent! The volunteer who does this job should be very familiar with the routes, clues, and destinations.
- Start promoting the event
Honestly, we picked a date and started telling the Scouts 2 months in advance. This became such a big deal that we would often get some boys who joined the Troop so they could participate!
- Have another meeting
(Or two) Follow up with the volunteers and see how they are doing. Rehearse the challenges so the volunteers understand how they work. This can be a lot of fun as every volunteer tries out every event.
- Designate a fill in person
Be sure to have someone who can fill in if someone can not run their station on the day.
- Create the end game
The end game is culmination of the quest. It can either use clues accumulated from each station or be a stand-alone event. What seemed to work best for our Troop was a series of puzzles. For example, to open the treasure chest, the Patrol had to press the correct button. I had a bunch of buttons all numbered from 1 to 20. The clue was “The Scout Law”. (12 points – button 12)
- Hold a final volunteer meeting
Tie up all the loose details. be sure all the volunteers are ready to go.
- Hold the event
Be sure that the Scouts bring their books, paper, pencils, etc.
- Hold a meeting
Write down what worked and what didn’t and start planning for the next one!
3. The Round Robin
The Round Robin is a great meeting that will captivate the Scouts. Set up several Stations (usually 5 or 6) that relate to a particular Scout Skill. Using your adult volunteers, each patrol rotates through each station completing the task in a timed competition. Award prizes for the winner in each event as well as the overall winner. Great fun and some learning too. Here are some examples of stations:
4. The Campout where everything is a requirement
This is one of my favorites as it takes a lot of effort by the PLC to plan and execute. It is, however, one of the most satisfying campouts to hold. The basic concept for this is to design the campout to meet as many rank and merit badge requirements as possible. The PLC is charged to meet this goal with minimum lecture and maximum activity! Here are just a few examples of activities that can meet multiple requirements (rank requirements in parentheses):
This is played like regular baseball – except questions are used instead of a ball and bat. To play you will need a list of questions. You can make up your own from the requirements or check out our resource “Scout Baseball Rank Questions”
5. The Monthly Merit Badge
We would have the PLC pick out a Merit Badge to feature at a meeting. The Counselor would come in and introduce it. We would include a game that related to the merit badge and the Scouts would plan out how to finish the merit badge. Traffic Safety was one of the most memorable as the Scouts spent a lot of time getting in and out of my car and working the lights and the windshield wipers!
6. Summer Time Merit Badge Meetings
Have you ever noticed how attendance falls off during summer vacation? Family vacations, summer school, meeting fatigue, and other factors can leave your summer meetings a little flat. One solution we used that was very effective was to do merit badges! Here are some merit badges we did that are easy for Scouts to accomplish. The Merit Badge counselors happily helped out.
We all built an electronic neckerchief slide from a plastic bolo tie skull and a very basic circuit. Soldering was fun as well.
This is a great Merit Badge that is easy to accomplish and fun as well. Our MB Counselor even had the Scouts collect fingerprints from around the Scout Hut!
This was a month-long theme that included casing competitions, fishing knot tying relays (with rope instead of mono), and culminated with a day trip to a “secret” fishing spot.
Our Counselor brought in tools, wood samples, and books of plans. He helped our Scouts, build a bunch of different projects and even built 100 birdhouses from some scrap fence lumber. It was hard to tell who had more fun, the Scouts or the counselor.
References:
100 Ideas For Troop Meetings
Merit Badges
Meeting Plans & Ideas: CAMPING
Scout Baseball Activity
Meeting Plans & Ideas: ORIENTEERING